
#import <Foundation/Foundation.h>
#import <OpenGLES/ES1/gl.h>

#import "Resource.h"

@interface Texture : Resource
{
	GLuint			glTextureName;
	unsigned int	width,height;
	void			*imageData;
}

@property (readonly) GLuint			glTextureName;
@property (readonly) unsigned int	width,height;
@property (readonly) void			*imageData;

-(id) initWithName:(NSString*) fileName;

@end
